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共有開発環境としてのOpenSimulatorとUnityについて
https://doi.org/10.15029/00000572
https://doi.org/10.15029/0000057222c57172-c6de-4ace-8612-a0d7caafcad3
名前 / ファイル | ライセンス | アクション |
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r21-1-1.pdf (1.5 MB)
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TUIS
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Item type | [ELS]紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2017-11-14 | |||||
タイトル | ||||||
言語 | en | |||||
タイトル | OpenSimulator and Unity as a Shared Development Environment | |||||
タイトル | ||||||
言語 | ja | |||||
タイトル | 共有開発環境としてのOpenSimulatorとUnityについて | |||||
言語 | ||||||
言語 | eng | |||||
キーワード | ||||||
主題 | OpenSimulator, Unity, メタバース, 3DCG OpenSimulator, Unity, Metaverse, 3DCG |
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資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
ID登録 | ||||||
ID登録 | 10.15029/00000572 | |||||
ID登録タイプ | JaLC | |||||
雑誌書誌ID | ||||||
収録物識別子タイプ | NCID | |||||
収録物識別子 | AA11155514 | |||||
ページ属性 | ||||||
内容記述タイプ | Other | |||||
内容記述 | P | |||||
著者 |
井関, 文一
× 井関, 文一× Austin, Tate× 水牧, 大地× 鈴木, 頌平× Iseki, Fumikazu× Austin, Tate× Mizumaki, Daichi× Suzuki, Kohei |
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著者所属(日) | ||||||
ja | ||||||
東京情報大学総合情報学部 | ||||||
著者所属(日) | ||||||
ja | ||||||
エジンバラ大学人工知能応用研究所 | ||||||
著者所属(日) | ||||||
ja | ||||||
東京京装コンピュータ株式会社 | ||||||
著者所属(日) | ||||||
ja | ||||||
株式会社第一情報システムズ | ||||||
著者所属(英) | ||||||
en | ||||||
Faculty of Informatics,Tokyo University of Information Sciences | ||||||
著者所属(英) | ||||||
en | ||||||
AIAI, School of Informatics, University of Edinburgh | ||||||
著者所属(英) | ||||||
en | ||||||
Tokyo Kyoso Computer INC. | ||||||
著者所属(英) | ||||||
en | ||||||
The Daiichi Information Systems Co., Ltd. | ||||||
抄録(日) | ||||||
内容記述タイプ | Other | |||||
内容記述 | 今回我々は OpenSimulator のアーカイブデータであるOARファイルをUnityに読み込ませるための変換システムの開発を行った.これにより,OpenSimulator を共有開発環境とし,Unityを通して容易に3次元空間の可視化データの作成が可能になった. | |||||
言語 | ja | |||||
抄録(英) | ||||||
内容記述タイプ | Other | |||||
内容記述 | We developed a conversion system to load OpenSimulator Archive (.oar) files into Unity. This system allows the user to load world data jointly created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D spatial visualization data. | |||||
言語 | en | |||||
書誌情報 |
ja : 東京情報大学研究論集 巻 21, 号 1, p. 81-87, 発行日 2017-09-30 |
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表示順 | ||||||
内容記述タイプ | Other | |||||
内容記述 | 8 | |||||
出版者 | ||||||
言語 | ja | |||||
出版者 | 東京情報大学 |