WEKO3
アイテム
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マルチメディア作品制作演習授業でのアニメーション作成ソフトを取り入れた教育実践
https://doi.org/10.15029/00000500
https://doi.org/10.15029/00000500a5cbf4b0-e5d9-4cba-bb78-150f4c54c43e
名前 / ファイル | ライセンス | アクション |
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KJ00008985600 (2.3 MB)
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TUIS
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Item type | 紀要論文(ELS) / Departmental Bulletin Paper(1) | |||||||
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公開日 | 2014-03-01 | |||||||
タイトル | ||||||||
言語 | ja | |||||||
タイトル | マルチメディア作品制作演習授業でのアニメーション作成ソフトを取り入れた教育実践 | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Education Practice that Incorporates Animation Creation Software of Multimedia Artworks Exercise Lesson | |||||||
言語 | ||||||||
言語 | jpn | |||||||
キーワード | ||||||||
主題 | マルチメディア, 情報表現, Flash, Web学習教材, 電子掲示板 multimedia, information representation, flash, web based training, bulletin board system |
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資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||
資源タイプ | departmental bulletin paper | |||||||
ID登録 | ||||||||
ID登録 | 10.15029/00000500 | |||||||
ID登録タイプ | JaLC | |||||||
ページ属性 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | P(論文) | |||||||
著者名(日) |
安岡, 広志
× 安岡, 広志× Yasuoka, Hiroshi
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著者所属(日) | ||||||||
ja | ||||||||
東京情報大学総合情報学部総合情報学科 | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Tokyo University of Information Sciences Faculty of Informatics Department of Informatics, Faculty of Informatics | ||||||||
抄録(日) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | マルチメディア実習授業では、学習者自らの成果物を生みだす能力が求められている。そこには学習者が主体的に創作表現をおこない、オリジナルな表現物を生み出す能力を育成することが重要である。非芸術系高等教育において学習者の意識として存在する「表現することが不得手。イメージを具体化させる方法や技術がないことで表現作品を生み出せない」などの、きっかけ段階の課題が存在する。その課題を克服するために、学習者の描画形態を類型化し、段階的な教授法を提案する。具体的には、ツールとしてFlashを取り入れ、コンピュータを介して、学習者自ら主体的に表現したいものを具象化し「かたち」にするまでを習得させる方法として、創作訓練を補う教材やコンテンツ閲覧電子掲示板を活用した結果、提案した教授法の有効性が確認できた。 | |||||||
言語 | ja | |||||||
抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | In multimedia laboratory class, learners' ability to create their own products is wanted. It is important for the learners to be in charge of creative activity and to develop his/her ability to create original expression. In non-artistic higher education, there are beginning stage problems in the consciousness of learners such as" I am not good at expressing" or" I cannot create expressive works because I have neither method nor skill to materialize the image", etc. In order to overcome such problems, learners' drawing styles are classified, and teaching method in phases is suggested. In concrete terms, Flash is introduced as a tool. Teaching material to supplement the creation training and teaching method using contents bulletin board system is proposed for learners to be in charge when they master the skill of materializing what they want to express into a" form" via computer. | |||||||
言語 | en | |||||||
雑誌書誌ID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AA11155514 | |||||||
書誌情報 |
ja : 東京情報大学研究論集 巻 17, 号 2, p. 111-124, 発行日 2014-03-01 |
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出版者 | ||||||||
言語 | ja | |||||||
出版者 | 東京情報大学 |